¡ºGAME CHARACTER DESIGN MASTER¡». °ÔÀÓ ÄÁ¼Á ¾ÆƼ½ºÆ®¿Í 3D ij¸¯ÅÍ ¸ðµ¨·¯°¡ °øµ¿ ÁýÇÊÇÑ Ã¥À¸·Î, °ÔÀÓij¸¯ÅÍ°¡ ź»ýµÇ±â±îÁöÀÇ Á¦ÀÛ°úÁ¤À» °í½º¶õÈ÷ ´ã°í ÀÖ´Ù. Å©°Ô 2D ÄÁ¼ÁµðÀÚÀÎ ÆÄÆ®¿Í 3D ij¸¯ÅÍ ¸ðµ¨¸µ ÆÄÆ®·Î ³ª´©¾îÁ® ÀÖ¾î °ÔÀÓ Ä³¸¯ÅÍ µðÀÚÀ̳ʸ¦ ²Þ²Ù´Â »ç¶÷µé¿¡°Ô ÄÁ¼Á µðÀÚÀÎÀÇ ±âÃʺÎÅÍ 3D ij¸¯ÅÍ ¸ðµ¨¸µ±îÁö ´Ù·ïº¼ ¼ö ÀÖ´Â ±âȸ¸¦ Á¦°øÇÑ´Ù. ¶ÇÇÑ À¯¸í ¾ÆƼ½ºÆ®µéÀÇ °¶·¯¸®¸¦ Áñ±æ ¼ö ÀÖ°í, ºÏ¹Ì ÇÁ·ÎÆä¼Å³Îµé°úÀÇ ÀÎÅͺä¿Í ºÏ¹Ì À¯ÇлýÈ°¿¡ µµ¿òÀÌ µÇ´Â Á¤º¸µµ ÇÔ²² ¼Ò°³ÇÏ°í ÀÖ´Ù.
Section_01 | ÄÁ¼Á µðÀÚÀÎ
Part_01 | ÄÁ¼Á¾ÆÆ®ÀÇ °³¿ä ¹× ¿ª»ç
Chapter_01| ÄÁ¼Á¾ÆÆ®ÀÇ Á¤ÀÇ
Chapter_02| ¼¾çÀÇ ÄÁ¼Á¾ÆÆ® ¹ßÀü È帧°ú ´ëÇ¥Àû ¾ÆƼ½ºÆ®
Chapter_03| µ¿¾çÀÇ ÄÁ¼Á¾ÆÆ®¿Í ´ëÇ¥Àû ¾ÆƼ½ºÆ®
Part_02 | µðÀÚÀÎÀ» À§ÇÑ Âü°íÀÚ·áÁ¶»çÀÇ Á߿伺
Chapter_01| °íÀü ¸¶½ºÅ͵éÀ» ÅëÇÑ È帧ºÐ¼®
Chapter_02| Çö´ë µðÀÚÀÎ Ãß¼¼ ºÐ¼®
Chapter_03| ÀÚ¿¬¹°¿¡ ´ëÇÑ ÀÌÇØ
Chapter_04| Àΰø¹°¿¡ ´ëÇÑ ºÐ¼®
Part_03 | ÄÁ¼Á¾ÆÆ®¸¦ À§ÇÑ ±âº»ÀûÀÎ µµ±¸
Chapter_01| ¾Æ³¯·Î±× ¹Ìµð¾î ¼Ò°³
Chapter_02| µðÁöÅÐ ¹Ìµð¾î ¼Ò°³
Part_04 | ÄÁ¼Á¾ÆÆ®¸¦ À§ÇÑ Æ÷Åä¼¥ÀÇ ÁÖ¿ä ±â´É
Chapter_01| ºê·¯½¬ ¸¸µé±â
Chapter_02| ·¹À̾îÈ¿°ú
Chapter_03| ÆæÅø, ¶ó½îÅø, µµÀåÅø, Ä÷¯¼öÁ¤
Part_05 | µå·ÎÀ×°ú ÆäÀÎÆÃÀÇ ÀÌÇØ
Chapter_01| ÇغÎÇÐÀÇ ÀÌÇØ
Chapter_02| ij¸¯ÅÍ µðÀÚÀÎ
Chapter_03| ¾ÇÇÑ Ä³¸¯ÅÍ¿Í ¸ó½ºÅÍ¿¡ ´ëÇÑ ÀÌÇØ
Chapter_04| ÀÚ¿¬È¯°æ°ú °Ç¹°¹è°æ¿¡ ´ëÇÑ ÀÌÇØ
Chapter_05| ·Îº¿, ±â°è µî¿¡ ´ëÇÑ ÀÌÇØ
Chapter_06| Åõ½ÃµµÀÇ ÀÌÇØ
Chapter_07| À½¿µ°ú Ä÷¯ÀÇ ÀÌÇØ
Part_06 | ÄÁ¼Á µðÀÚÀÎÀÇ ½ÇÀü È°¿ë
Chapter_01| ij¸¯ÅÍ µðÀÚÀÎÇϱâ
ÀϹݸðµåÀÇ Ä³¸¯ÅÍ ÄÁ¼Á µðÀÚÀÎ
¼öÆÛ¸ðµåÀÇ Ä³¸¯ÅÍ ÄÁ¼Á µðÀÚÀÎ
Chapter_02| ¸ó½ºÅÍ µðÀÚÀÎÇϱâ
¾ÆÀ̵ð¾î ½ºÄÉÄ¡Çϱâ
ÆäÀÎÆÃÇϱâ
Chapter_03| ·Îº¿ ÆäÀÎÆÃÇϱâ
¾ÆÀ̵ð¾î ½ºÄÉÄ¡Çϱâ
Photoshop¿¡¼ ÆäÀÎÆà ½ÃÀÛÇϱâ
Orthographic ±×¸®±â
Chapter_04| ¾Æ½Ã¾ÆdzÀÇ ÆÇŸÁö ¹è°æµðÀÚÀÎ
Section_02 | 3D ij¸¯Å͸𵨸µÀÇ ½ÇÀü
Part_07 | ZBrushÀÇ ±âÃÊ È°¿ë
Chapter_01| ZSphere¸¦ ÀÌ¿ëÇÑ ¾ó±¼ Sculpting ¹æ¹ý
µé¾î°¡¸ç
¼ÒÇÁÆ®¿þ¾îÀÇ ÀÛ¾÷È帧
Sphere ¸¸µé±â
¾ó±¼ÀÇ ±âº» °ñ°ÝÀ» ¸¸µé±â
°ñ°ÝÀ» ¸Å²ô·´°Ô ´Ùµë±â
ÀÔ¼ú ¸¸µé±â
ÄÚ ¸¸µé±â
´« ¸¸µé±â
±Í ¸¸µé±â
Chapter_02| ZSphere¸¦ ÀÌ¿ëÇÑ ¸öÅë Sculpting ¹æ¹ý
ZSphere·Î »À´ë¸¦ ¸¸µé±â
Sub-d Level 1´Ü°èÀÇ ÀÛ¾÷ (Part I)
Sub-d Level 1´Ü°èÀÇ ÀÛ¾÷ (Part II)
Sub-d Level 2´Ü°èÀÇ ÀÛ¾÷
Sub-d Level 4´Ü°èÀÇ ÀÛ¾÷
¾ó±¼ µðÅ×ÀÏÀÇ Ãß°¡
Æ÷Á ÃëÇغ¸ÀÚ
ZSphere¸¦ ÀÌ¿ëÇÑ Rigging
Part_08 | <³ª»Û °æÂû : Jim> ¸¸µé±â
Chapter_01| RetopologyÀÇ ÀÌÇØ
µé¾î°¡¸ç
ÀÌ»óÀûÀÎ ¸Þ½¬ ±¸Á¶·ÎÀÇ Àüȯ
¾ó±¼ÀÇ UV Layout ¼ÂÆÃÇϱâ
Chapter_02| 3ds Max¿¡¼ »óÀÇ, ÇÏÀÇ ¸¸µé±â
SplineÀ¸·Î »óÀÇ ¸ðµ¨¸µÇϱâ
¹ÙÁö¿Í ±ºÈ ¸¸µé±â
¼Õ ¸¸µé±â
±âŸ ¿Ï¼º
Chapter_03| ¸öÅëÀÇ UV Layout ¼ÂÆÃÇϱâ
¼ÅÃ÷ÀÇ UV Layout
ÆÈÀÇ UV Layout
Á¶³¢, ¹ÙÁö, ±ºÈÀÇ UV Layout
ZBrush¿¡¼ SculptingÇϱâ
ÆÈÀÇ ÁÖ¸§Ç¥ÇöÇϱâ
¸Ó¸®¿Í ¾ó±¼ ±ÙÀ°ÀÇ Ç¥Çö
ÀÚ¿¬½º·¯¿î Àµµ¸®(»óÀÇ)ÀÇ ÁÖ¸§ Ç¥Çö
È¿°úÀûÀÎ ¹ÙÁö ÁÖ¸§ÀÇ Ç¥Çö
±ºÈ ¸¶¹«¸®
°æÂû ¹èÁö ¹× Sculpting ¸¶¹«¸®
Chapter_04| ÅؽºÃĸµ
µé¾î°¡¸ç
Æú¸®ÆäÀÎÆÃÀ¸·Î ¾ó±¼ ÅؽºÃĸµÇϱâ
»çÁøÀ» ÀÌ¿ëÇÑ ÇÁ·ÎÁ§¼Ç ¾ó±¼ ¸ÅÇÎ
Projection MasterÀÇ È°¿ë
Æ÷Åä¼¥À» ÀÌ¿ëÇÑ ÅؽºÃÄ ÀçÁ¶Á¤
Æú¸®ÆäÀÎÆÃÀ¸·Î ÅؽºÃÄ ¸ÅÇÎ ¸¶¹«¸®
ÆÈ ÅؽºÃÄÀÇ Á¦ÀÛ
¹æźÁ¶³¢ ÅؽºÃÄÀÇ Á¦ÀÛ
¹ÙÁö ÅؽºÃÄÀÇ Á¦ÀÛ
±ºÈ ÅؽºÃÄÀÇ Á¦ÀÛ
ÃÖÁ¾¸¶¹«¸®
Chapter_05| ·Î¿ìÆú¸®°ï µ¥ÀÌÅÍ ¸¸µé±â
µé¾î°¡¸ç
ºÏ¹Ì °ÔÀÓȸ»ç À̾߱â
<³ª»Û °æÂû : Jim> ·Î¿ì Æú¸®°ï ¸¸µé±â
¾ð¸®¾ó ¿¡µðÅÍ(Unreal Editor)·Î ¶ç¿ö º¸±â
Part_09 | ÄÁ¼Á µðÀÚÀο¡¼ 3D ij¸¯ÅÍ ¸ðµ¨¸µ±îÁö
Chapter_01| ·Îº¿ ¸¸µé±â
µé¾î°¡¸ç
Proxy ? I´Ü°è (ÇÁ·ÎÅäŸÀÔ)
Proxy ? II´Ü°è¿Í ÇÏÀÌÆú¸®°ï ¹öÀü
·Î¿ìÆú¸®¿Í ³ë¸Ö¸Ê
ÅؽºÃĸµ°ú ¸¶¹«¸®
Chapter_02| ¸ó½ºÅÍ ¸¸µé±â
Sculpting ÁغñÇϱâ
Æú¸® ÆäÀÎÆÃ(Poly painting)Çϱâ
ZBrush¿¡¼ ÇÕ¼º ¼Ò½º¸¦ ·»´õ¸µ Çϱâ
Æ÷Åä¼¥¿¡¼ ÃÖÁ¾ÇÕ¼º, ¸®ÅÍĪÇϱâ
Appendix
Chapter_01| Àç¹ÌÀÖ´Â ZBrush ÆÁ!
°£´ÜÇÑ ´«¾Ë ¸¸µé±â
ZBrushÀÇ ÀçÁúÀ» ¸àÅ»·¹ÀÌ·Î ·»´õ¸µÇϱâ
³ª»ç¸ø ¸¸µé±â
ZSphere·Î ¿Ï¼ºÇÑ Ä³¸¯ÅÍ ¼öÁ¤Çϱâ