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Advanced Maya Texturing and Lighting (2nd, Paperback)
    ¡¤ ÁöÀºÀÌ | ¿Å±äÀÌ:Lee Lanier
    ¡¤ ÃâÆÇ»ç:John Wiley & Sons Inc
    ¡¤ ÃâÆdz⵵:2008
    ¡¤ Ã¥»óÅÂ:CD 1 Æ÷ÇÔ / Ã¥¹ØÃø¸é°ú Ä¿¹ö¼ÓÁöÀÇ ¼ÒÀåÀÚ ¼­¸í ¿Ü¿£ °ÅÀÇ »õÃ¥¼öÁØ / 475ÂÊ | 248*197mm | English | 1361g | ISBN(13) : 9780470292730 / ISBN(10ÀÚ¸®) : 0470292733
    ¡¤ ISBN:9780470292730
    ¡¤ ½ÃÁß°¡°Ý : ¿ø
    ¡¤ ÆǸŰ¡°Ý : ¿ø
    ¡¤ Æ÷ ÀÎ Æ® : Á¡
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Advanced Maya Texturing and Lighting, 2nd Edition is a culmination of Lee Lanier's professional and teaching experience. He learned advanced techniques working on such films as Mortal Kombat and Shrek, and as an instructor he craved an in-depth book that taught shop-tested and professional texturing, lighting, and rendering methods.
This second edition is up-to-date with Maya's latest texturing, lighting and rendering powerhouse features, including Toon shading, nCloth texturing, and multipass rendering. It begins with an introduction of lighting concepts, moves into a thorough explanation of texture mapping and Maya's hidden features for achieving great results, then provides the most thorough exploration ever published of Maya's Hypershade (where animators create connections between shaders, texture maps, lights, cameras, and geometry), and concludes with a detailed look at rendering in Maya, including everything from batch rendering to global illumination workflow and HDRI techniques.
If you already understand the basics of Maya, the industry-leading 3D animation and effects software, you¡¯ll be ready to move on to the sophisticated topics in this updated edition of Advanced Maya Texturing and Lighting. Detailed, easy-to-follow instructions will teach you the real-world production secrets that professional animators use to achieve amazing results. In the second edition, you will find extensive and updated coverage of the latest theories and trends in addition to an enclosed CD with exclusive content to help you sharpen your skills.
Provides information on a variety of texturing and lighting techniques with Maya, covering such topics as working with custom shaders, rendering, and texture mapping.
Learn the secrets of professional animators and achieve amazing results with the detailed instruction you'll find in this new edition of Advanced Maya Texturing and Lighting. Written by industry veteran Lee Lanier, whose texturing and lighting has been featured in such films as Mortal Kombat, Antz, and Shrek, this in-depth book focuses on advanced techniques used in real-world production environments.You'll find extensive and updated coverage of custom shading networks, particle texturing, pelt mapping, Global Illumination, Final Gather, HDR lighting, mental ray shaders, normal mapping, and multipass rendering. You'll also explore the latest texturing and lighting theories and trends in the animation industry - information to help you improve your skills, no matter what software you use.

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