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Computational Geometry: Algorithms and Applications (2nd, Hardcover)
    ¡¤ ÁöÀºÀÌ | ¿Å±äÀÌ:Mark de Berg ¿Ü
    ¡¤ ÃâÆÇ»ç:Springer
    ¡¤ ÃâÆdz⵵:2000
    ¡¤ Ã¥»óÅÂ:¾ÕÂÊ 10ÆäÀÌÁö ¹Ì¸¸ÀÇ °£´ÜÇÑ ¿¬ÇʹØÁÙ°ú ¸Þ¸ð ¿Ü¿£ ³«¼­¾ø´Â »ó±Þ / ¾çÀ庻 / 379ÂÊ | ¾ð¾î : English | ISBN-10 : 3540779736 | ISBN-13 : 9783540779735
    ¡¤ ISBN:3540656200
    ¡¤ ÆǸŰ¡°Ý : ¿ø
    ¡¤ Æ÷ ÀÎ Æ® : Á¡
    ¡¤ ¼ö ·® : °³

This introduction to computational geometry focuses on algorithms. Motivation is provided from the application areas as all techniques are related to particular applications in robotics, graphics, CAD/CAM, and geographic information systems. Modern insights in computational geometry are used to provide solutions that are both efficient and easy to understand and implement.

Computational Geometry: Introduction.- Line Segment Intersection: Thematic Map Overlay.- Polygon Triangulation: Guarding an Art Gallery.- Linear Programming: Manufacturing with Molds.- Orthogonal Range Searching: Querying a Database.- Point Location: Knowing Where You Are.- Voronoi Diagrams: The Post Office Problem.- Arrangements and Duality: Supersampling in Ray Tracing.- Delaunay Triangulations: Height Interpolation.- More Geometric Data Structures: Windowing.- Convex Hulls: Mixing Things.- Binary Space Partitions: The Painter's Algorithm.- Robot Motion Planning: Getting Where You Want to Be.- Quadtrees: Non-Uniform Mesh Generation.- Visibility Graphs: Finding the Shortest Route.- Simplex Range Searching: Windowing Revisited.- Bibliography.- Index.


 


 


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